Jun 20, 2010

Diaspora Suginami Field...fun times. Part 1.

Since there was some genuine interest I'll be doing another series of posts on some content you may have heard about. First thing I'm going talk about is the Diaspora Suginami Field, Wildcat will come in a future post since that subject will be abit more complicated.


What is Diaspora Field?

On the CAVE server a new mode was recently added called the Diaspora Suginami Field with another Diaspora Field being added later this year. The field is basically the equivilent of a raid for upto 30 players that takes place over the Suginami Field, team co-operation and organization is extremely important for a successful campaign. In this mode player damage is nerfed to approximately 25% of their normal damage and have a curse similar to the Daisoujou run cast on them. Whereas demon damage is buffed upto regions of 300% their normal damage (unsure on exact buff) and summon costs for demons is reduced to 0 mags.


How does the Diaspora Field work?

Requirements to join this run are lv60+ and a Class B Demon Buster License, Class B licenses will be available from the Chain of Curse acts when they hit later. Some may have actually noticed the NPC's for CoC acts appearing in the latest patch indicating they may be the next update.

There is a 1 hour time limit for your team to successfully complete the Diaspora Field run so ideally you don't want to be wasting time.

Now please bare with me abit as now I'm going into the details so take note of the map below.


The objective when you're thrown into the field is make your way to each of the five pillars marked A-E on the map, ideally you want one party per pillar and to have team leaders to co-ordinate your efforts. Its best to have the strongest party head for point E for reasons I'll explain later.

When you reach the pillars you will be required to kill a endless spawn of Succubus and Incubus, these mobs have a chance of dropping either Petra Andr or Petra Gyanaika. These Petra need to be gathered and once you have 2 of either can be item mixed into a Petra Fo which can deactivate the pillar. After which you should send one person with the extra Petra's to help the nearest party if they're lacking the items.

Now heres the important part, all pillars have to be deactivated at the same time. So if you screw up the timing of the Petra Fo use you're going to have 29 very pissed off players at you. If this is done correctly it will cause a spawn of miniboss Succubus/Incubus to spawn from the 5 pillars which must all be killed in order to force Astaroth to spawn in the field.

Now this is the part why I warned to have the strongest party in point E because once Astaroth and Astaroth Vision mobs spawn they'll be almost completely on top of the point E party marked by the yellow box. They'll have to hold out by themselves for quite a while because party B are the only ones remotely close to them and they'll take a while. Killing Astaroth and all his mobs will clear the campaign and spawn the treasure chests.

Rewards range from high end AP equipment (which I'm too lazy to go into :P) and 3x Masakado's which can be traded in for prizes. The prizes available for your Masakado's are as follows.
  • 150 = +1k expertise cap (can be obtained twice)
  • 150 = +1 COMP slot
  • 500 = Astaroth Plugin
  • 100 = Choice of one of 3 special skills
  • Heat Wave - A frontal arc version of Gaea's Rage
  • Tentrafoo - A mind based AoE spell with chance of panic
  • Charisma - +20% success to all talk/threaten skills
Next post will have more details about the mobs in the run.

3 comments:

  1. oooooh very nice write-up, chalice o.o

    sounds like interesting content *lotions up loki* >:3

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  2. those masakados are gonna be a pain to get

    DDDD: 500 for naked man riding a dragon

    and yay(?) for the exp caps :o

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  3. Only interesting thing about player version of Astaroth is that he has a +100% elec damage boost and -50% cooldown. Besides that, e-penis.

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