May 26, 2010

Re: Spirit Infusion

Some of the clannies have been taking an interest to a update thats being hinted by the GM's. To save some time repeating myself I'm going to explain what it actually is and some of its implications, do take this all with a large dose of salt though. I may be wrong about some of the more technical issues but this is what I know so far.


What is Spirit Infusion?

The ability to fuse upto 2 pieces of gear onto a existing gear to change its bonuses, think of it like a second synth. Like how you may tarot and soul fuse a piece of gear, you may add a slot 1 infusion (base effect) and a slot 2 infusion (characteristic).


Why should I use Infusion?

Huge bonuses. For example remember those shitty old Papachiou's with the -20% MP cost that you couldn't sell even if you wanted to? You could fuse a Windgod Sword onto one for +20% force damage and -20% MP cost. Always wanted to use your Nostalgia top but can't? Spirit infuse it onto whatever top you want and bring your +25% Demon XP/damage bonus whenever you like! Also some weapons like the 30% elemental weapons may be upgraded to limit break versions using special infusion recipes.


How does it work?

After taking a quest from a certain NPC which I believe to be the Dwarf in Babel you'll gain this ability. Far as I know anyone can do spirit infusion. However here is catch 32, there is a success rate and it can blow up in your face. Except in this case you won't be destroying simple demon crystals but your weapons and gear. As usual the base equip that is receiving the infusion is exempt from blowing up. It'll also cost you to spirit infuse weapons, as of now I am unsure how much macca but it'll probably be quite abit.


The Nitty Gritty

You'll have to keep up with me as I'm going to delve into the more technical aspects of it now. First off is the requirements for a spirit infuse, whether an item can be fused or not they must fufill these requirements.


Requirements for Spirit Infusion

The fusing items must be of the same type. For weapons this means a ceremonial dagger can only be infused with another ceremonial dagger. A female top can only fuse with a female top, Talismans and Extras are the only equipments which can not be spirit infused at all.

Non-trade items may not be spirit infused. Got a shiny new Nocturne set? Tough, throw it out, it cant be infused.

Equipments being infused may not be at 0 durability. But I trust most take care of their equipments.

Equipments with in built skills are non-fusable. No, unfortunately that shiny new Wind Master Havoc or Necromancer Wrath you got in this weeks FC can not be infused.


How to work out Infusion bonuses.

Now you may be itching to grab that fighting maid of yours and slap on all the top end tops onto it but hold your horses. You may not realize it but all gear is already "spirit infused". Those bonuses you see in the flavour text of your equipments are split into 2 types of bonuses. These are characteristics and base effect.

Now heres the important part, if you infuse something onto a piece of gear that already has a characteristic bonus the bonus will be overidden. Don't worry if this confuses you, weapon/equipment description window will be ravamped to display these bonuses properly when Spirit Infusion comes. What it means though is if you try infuse a Saintly Nostalgia onto your Fighting Maid the F-Maid will LOSE its cast bonus.

Example:-

(Fighting Maid)
Base Effect = -25% cooldown, 8% general damage
Characteristic = -25% cast time

(Saintly Nostalgia)
Base Effect = 8% general boost
Characteristic = +25% XP to demons, +25% demon general damage.

(Fighting Maid + Nostalgia Characteristics)
Base Effect = -25% cooldown, 8% general damage
Characteristic = +25% XP to demons, +25% demon general damage.


In Summary
In short what you do with infusion is override another piece of gears characteristic and base effect. If you hate the look of a Fighting Maid you can always infuse them the other way round. You can end up with a Nostalgia top with Fighting Maid's base effect.

There'll be more information coming in a second post following this.

2 comments:

  1. wow!! :D
    another way to waste time....XD

    ReplyDelete
  2. *throws a hippo at chalice* make spirit fusion go away! DX

    (Great work researching this btw) o.o

    ReplyDelete